Tuesday, 26 January 2010

Volume development

The whole process under development has as a basis of intent the transformation and/or translation of media and interpretation.
The primordial desire underpinning the whole work was merely to understand, interpret and transform the movement of dance to a movement of volume modeling. The hands of a dancer move continuously in a space where fundamentally there is no other matter than air. The objective of the intended interpretation was to bring matter to this otherwise ethereal matter or define the volume modeled with this movement.
The space occupation of a person is the foundational issue. Emphasizing the hands movement as modeling movement, this brings to surface the perspective that any person is capable of modeling space and therefore shape material forms, though without the proper awareness of it.
As shown and said before the practical case being worked out is the dance, as my work is referring to Sound, Music and Rhythm.
The methodology chosen to develop this transformation as desired can be defined in the following steps:

1st - Select a soundtrack to be subject of the Dance. As said in the previous post "Recent work", the selection fell upon a 2Many DJ's dj set. This was not a random selection as the Belgian brothers David and Stephen Dewaele, when acting as 2Many DJ's, are known to transform songs from other musicians in their very own way. This way I was underlining that the transformation process was not starting in me, has it had a long history behind.

2nd - Prepare a space for the dance performance to take place. This point was demanding for 2 purposes. The first is documentation of the performance. The second is to create, out of the documentation, material for the process to proceed. The documentation's format is video (24' PAL miniDV).

3rd - Perform the dance. The warm up of this performance is shown in the post "Video - warmup".

At this point the creative process splits in two derivations. This post follows only one of them.

4th - Extract 5' of video, turning it to still frames. The frame rate was diminished in order to reduce the amount of image files. 2500 was the result and following a process of intense layering came out a single image (see post "Processing images").

5th - This step was quite demanding in matters of thought, as it became somehow riddly the path to take afterwards. The objective was to extrude that image, but how? Color range was the solution. I then took two different steps leading to the same end: one analogue, one other digital.
Basically I created level curves out of the different colors in the image, therefore creating a map to a 3D extrusion. I made a video of the two methods that I will post soon.

6th - Using MDF as an experimenting material for a first 3D approach to what I want I created the volume I was seeking.

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